The Thinkers and Tinkers Club

The TTClub is the right place to speculate about Foldit, giving opinions and posting questions about the real important thinks like: How to get the best score?

Please don't forget to use indents and to sign your post with 4 ~
If this page gets too big, we can divide it and make links to single topics. For easy naming use TTC at the name start, so that "helix" doesn't colide with "TTCHelix"

Big Question PageEdit

It's here: The Big Question Page. Consider merging this content. FI Diderot 16:29, 23 June 2009 (UTC)

PhilosophyEdit and Go are very similar! I quote from my user page:
Foldit is like Go! If you also think that Foldit uses the same pattern recognition abilities as Go, PM me. There are also many similarities in strategic and other aspects of game. If you want to compare, please have a look at this Here Steven Pletsch describes his "Observations" on foldit and hell, it sounds a lot like Go, if you ask me! (realm of sidechains = influence; mojo+"add mass" = overplay etc.) LennStar 13:29, 4 June 2009 (UTC)

Everything is in some sense like go because of go's nature ;). I however don't the a very strong connection between a lot of what happens in and go.
The thing that's called mojo in the guides isn't the same thing as mojo in go, the go term would rather be aji.
Or maybe I just don't understand well enough :(.

ChristianK 22:20, 7 June 2009 (UTC) (1kyu in go)

Yes, Mojo and Go's Moyo (look at the writing ;)) are different. I really would like to know who invented the moyo. LennStar 10:34, 8 June 2009 (UTC)

If really is like Go there should probably something like difficult life and death problems. Go players don't build all their problem reading skills in comeplete game but solve a lot of small problems to get the necessary understanding. Maybe their should be a lot more problems like the introduction puzzles to build fast reading abilities? ChristianK 17:50, 8 June 2009 (UTC)

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